

Corrected some spawners on extermination01 and nodes on ocs1 Added new background sound for main menu and more high quality background image Improved singleplayer support by allowing to gain experience in sp and showing stats. Added rd_drone_uber_model_scale for scaling uber drone's model Updated Extermination 04 Area previews not to collide with area9800 addon Updated Extermination and Operation Cleansweep campaign pictures Renamed Research 7 map names, added prefix rc7 Play Online - Create Game - Select Campaign Fixed the incorrect scrollbar behavior when creating game for the first time. Fixed INVALID_SQUADIE error printed in console at round start Added cvars to override weapons' damage for PvP game modes. Added cvar rd_pvp_marine_take_damage_from_bots, Allowed taking damage from AI marines(bots) in PvP, Prevented scaling down damage received by AI marines(bots) in PvP Removed disable commands for DM, TDM, Instagib, Gun Game. Added rd_bots_kick command to kick bots Added new texture for flashlight flashlightgrated.vtf. Prevented automatic ammo amount increasing when carnage or other challenges are active Added a command to scale amount of ammo rm_ammo_bonus Added a cvar rd_flashlightshadows to make flashlight cast high quality shadows Added ability for player to turn flashlight on and off rd_flashlight_enable is used to disable projected texture light from flashlight. It lights all areas around marine, acts like ambient light. Added new flashlight cvars rd_flashlight_dlight_enable and rd_flashlight_enable, rd_flashlight_dlight_enable is used to enabled a dynamic light from the flashlight. Fixed npc_antlionguard must not collide with flamer projectiles Prevented shotguns from killing shieldbug from the front

Balanced weapons' damage for PvP game modes Set proper values for flashlight's ambient light(dynamic light) Fixed the error printed to console: Texture 'effects/muzzleflash_light' not found. Disabled shadows from aliens casted by flashlight's dynamic light Default value is 1 in most source engine games. Added rd_max_depth_texture_shadows which controls the maximum amount of high quality light shadows.
